AI Insights · Timothy · January 2022
Top 5 iOS Physics Puzzle Games in Saudi Arabia: Q4 2021
An overview of the performance of the top 5 physics puzzle games on iOS in Saudi Arabia during Q4 2021, including download, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 physics puzzle games on iOS in Saudi Arabia showed varying trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app performed based on Sensor Tower data.
Trapper 3D from Supersonic Studios Ltd experienced a notable increase in weekly downloads early in the quarter, peaking at nearly 23K in the week of November 1. This was followed by a decline, ending the quarter with around 1.1K downloads in the last week of December. The app's weekly revenue peaked at $30 in early November before seeing a gradual decline. Weekly active users showed a substantial rise, reaching approximately 39K in the second week of November, and then stabilized around 23K towards the end of December.
Bazooka Boy, also by Supersonic Studios Ltd, saw a consistent decline in weekly downloads from around 6.5K at the start of the quarter to approximately 2.1K by the last week of December. The number of weekly active users reflected this trend, dropping from about 14.6K at the start to just under 10K by the end of the quarter. No revenue was recorded for this period.
Pull the Pin by Popcore GmbH had a significant surge in downloads in mid-November, peaking at over 16K. However, this was followed by a sharp decline, with weekly downloads settling around 2.3K by the end of December. The app's weekly revenue saw a modest peak of $41 in late November. Active user numbers mirrored the download trend, peaking at around 37.9K in mid-November before declining to approximately 9K by the end of December.
Couples Yoga from Voodoo saw its weekly downloads decrease steadily from about 5.8K at the start of the quarter to just under 1K by the end. Revenue saw minor peaks, reaching $25 in the week of December 20. Active users followed a downward trend, starting at around 24.1K and ending the quarter at approximately 6.6K.
Angry Birds 2 by Rovio Entertainment Oyj showed a more varied performance. Weekly downloads fluctuated, peaking at around 6K in mid-October and ending the quarter at approximately 2K. The app's revenue saw a peak of about $3.3K in early November, with subsequent weeks showing varied earnings. The number of active users peaked at around 106K in mid-October before stabilizing around 68K by the end of December.
These trends highlight the dynamic nature of user engagement and revenue generation in the mobile gaming market. For more detailed insights and data, visit Sensor Tower.